Interactive, physics-based Simulations...www.HilkoCords.de
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Published Games

Paper Race 3D - Android Game



Google Play Market


H. Cords. Paper Race 3D. Racing Game., 2013.

Lunatic Monster Bash - Android Game



Play Market


H. Cords. Lunatic Monster Bash. Jump'n'Run Game for Android, 2012.

Velox Reloaded - Android Game



Play Market


H. Cords. Velox Reloaded. Racing Game for Android, 2012.

Smooth 3D - Android Game



Webpage


H. Cords. Smooth 3D. Jump'n'Race Game for Android, 2012.

Velox 3D - Android Game



Webpage


H. Cords. Velox 3D. Stunt Car Racer for Android, 2011.

Publications

Dissertation



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H. Cords. Physikalisch-basierte Simulation von Flüssigkeiten in inter- aktiven Umgebungen. Dissertation, Rostock, 2009.

Journals

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H. Cords and O. Staadt. Interactive screen-space surface rendering of dynamic particle clouds. Journal of Graphics, GPU & Game Tools (JGT), 14(3):1-19, 2009.




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Accompanying Video (.avi)


M. Luboschik, H. Schumann, and H. Cords. Particle-based labeling: Fast point-feature labeling without obscuring other visual features. IEEE Transactions on Visualization and Computer Graphics (TVCG), 14(6):1237 - 1244, 2008.




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Accompanying Video (.avi)


H. Cords. Moving with the flow: Wave particles in flowing liquids. Journals of the 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG '08), 16(1):145--152, 2008.

   

Peer-reviewed Articles


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H. Cords and O. Staadt. Real-Time open water environments with interacting objects. In Proceedings of Eurographics Workshop on Natural Phenomena (EGWNP '09), pages 35-42, Aire-la-Ville, Switzerland, 2009. Eurographics Association.



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Accompanying Video (.avi)
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H. Cords. Mode-splitting for highly detailed, interactive liquid simulation. In Proceedings of the 5th ACM international conference on computer graphics and interactive techniques in Australia and Southeast Asia (GRAPHITE '07), pages 265-272, New York, NY, USA, 2007. ACM.




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Accompanying Video (.avi)


H. Cords. Refraction of water surface intersecting objects in interactive environments. In Proceedings of the 4th Workshop in Virtual Reality Interactions and Physical Simulations (VRIPHYS '07), pages 59-68, Dublin, Ireland, 2007.




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Accompanying Video (.avi)


H. Cords, H. Schumann, and M. Luboschik. Floating labels: Improving dynamics of interactive labeling approaches. In Proceedings of Computer Graphics, Visualization, Computer Vision and Image Processing (CGVCVIP '09), pages 235-238, Algarve, Portugal, 2009.

Other Publications



H. Cords. Ein Konzept zur Integration der Visualisierungsumgebung SimVis in die Simulationsumgebung James II. Technical Report CS-04-09, University of Rostock, Rostock, Germany, 2009.





H. Cords and O. Staadt. Instant liquids. Poster at the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA '08), Dublin, Ireland, 2008.





H. Cords. Real-time liquid simulation. In Proceedings of the Games Track at Eurographics '07, Prague, Czech Republic, 2007.





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H. Cords. Kristallisation indirekter, massen-asymmetrischer Elektron-Loch-Paare. Diploma Thesis (Physics), University of Kiel/University of Rostock, Kiel/Rostock, February 2006.



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Video 1 (.avi)     Video 2 (.avi)
Video 3 (.avi)     Video 4 (.avi)
Video 5 (.avi)    Video 6 (.avi)


H. Cords. Physikalisch basierte Gewebesimulation in Echtzeit. Diploma Thesis (Computer Science), University of Rostock, Rostock, April 2004.





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H. Cords. Realistische Darstellung komplexer Szenen mit hardwarebasierten Real-Time-Shadern. Final Year Thesis (Computer Science), University of Rostock, Rostock, October 2003.

Contact

  • hilko.cords(at)gmx.de

Research Interests

  • Physically-based simulations for computer graphics
  • Real-time rendering
  • GPU-based rendering & simulation
  • Interactive water simulation
  • Interactive rigid-body simulation
  • Interactive cloth simulation
  • Realistic lighting

Demo Realm